Please do not harass Bethesda or its representatives on forums or social networks. This doesn't affect Skyrim LE so you can consider modding it instead.
SKYRIM ASH PILE MOD .EXE
exe file and to launch your game only via SKSE exe/mod manager, not Steam. Even if you not gonna buy AE (which has close to no sense for PC) - as it's an autoupdate disable Skyrim SE updates till 11 November in Steam settings (like shown here), make sure to back up your game.
SKYRIM ASH PILE MOD MOD
Mod authors will have to support "pre" and "post" AE version of the mods, which is tedious.
SKYRIM ASH PILE MOD UPDATE
From that moment, SKSE (SE) modding stage will be messed up for an unknown amount of time, due to need of SKSE update and most of SKSE mods rebuilt from scratch for AE. This practically means that as soon as Skyrim SE receives this autoupdate, most to all of your SKSE based mods will break. Other its "content" is a paid option, but game will still update itself. The AE in core itself is free (comes with 3 CC mods), so it'll be an autoupdate. Thousands of functions are changed or deleted. It's a separate game, like Skyrim LE and SE are. What does this mean to PC players who mod SE: Only players to consider it are PS4 players who have utterly limited modding capabilities thanks to Sony being Sony. It's the same Skyrim SE, just with some CC content inbuilt (Creation Club, Bethesda's own mostly paid mods, all of which have free, and often better, analogues).
It's called (surprise) Skyrim Anniversary Edition. That character may be "refreshed", but death scripts and stand-in triggers should still be active.?? Important warning to everyone who mods Skyrim SE ??īethesda did it again - they re-release same Skyrim at. I can't see why it would, seeing that it basically just restores the character. "Recycleactor does refresh the character, but as far as I know, it does not undo death scripts. If you already made a mistake of using that command, then load a save before that." -Ilja It is a developer test command and should be treated as such.
Resurrect is among commands that has been classed as dangerous and should not be used in a game. In worse case scenario you get NPC that is comes constantly more and more bugged, tangling game scripts even further and ends up making a real mess out of your game. In best case scenario you get a useless NPC that is not tied to any quest and is cut out of the progress. Resurrecting character that has death script records in save file usually ends up badly. Using resurrect command does not undo these scripts and there is no known way to reverse them. Game runs death scripts for each of them. "You should never resurrect any named characters in Skryim. Re: Resurrecting Named Characters (quoted from post by Ilja) Mote detailed info on use of resurrect command follows: These two mods help prevent NPCs being killed by Vampire or Dragon attacks: Also, you should be extremely careful when using console commands, as they can break your game - and if you do use a command, always make a hard save before using the command. While resurrecting with the console may seem to work, the game still sees the NPC as dead, so dialogue, actions, and quests that depend upon that NPC will not run. The only way to "revive" an NPC that the game has marked as dead is to load a previous save from before the NPC died. When an NPC dies, the game runs a death script - this cannot be undone.